Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Though oft used in battle, the ability to punch straight through defences is only the most obvious usage of runic weapons. A true runemaster can put his skills to terrifying use, the conjuring of deadly bolts of lightning being just one of their many applications.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Dwarvish Runesmith |
---|---|
Advances to: | |
Cost: | 40 |
HP: | 55 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | TR Dwarvish Runemaster |
Abilities: |
runic hammer impact | 20 - 2 melee | magical | |
lightning bolt fire | 29 - 1 ranged | magical |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 20% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 30% |
Forest | 1 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | 99 | 50% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |